Overview
Building a mobile team means hiring engineers who can build and maintain iOS and Android applications. Unlike web development, mobile requires platform-specific knowledge or cross-platform frameworks.
A well-built mobile team typically includes:
- iOS Engineers β Build native iOS apps using Swift or Objective-C
- Android Engineers β Build native Android apps using Kotlin or Java
- Cross-Platform Engineers β Build apps using React Native, Flutter, or similar frameworks
- Mobile DevOps Engineers β Handle app distribution, CI/CD, and mobile infrastructure
The composition depends on your strategy: native teams have iOS and Android specialists. Cross-platform teams use frameworks like React Native or Flutter. Hybrid approaches combine both.
Team Composition Strategy
Strategy Decision: Native vs. Cross-Platform
Native Approach:
- Separate iOS and Android engineers
- Platform-specific expertise
- Best performance and platform features
- Higher cost (need both platforms)
- Slower feature parity
Cross-Platform Approach:
- React Native, Flutter, or similar
- One codebase for both platforms
- Faster development and feature parity
- Lower cost (fewer engineers)
- May have platform limitations
Hybrid Approach:
- Cross-platform for most features
- Native for platform-specific features
- Balances cost and capabilities
The Foundation: Your First Mobile Hire
Mobile Engineer (First Hire)
- Can build for one platform (iOS or Android)
- Or cross-platform if using React Native/Flutter
- Sets up mobile development practices
- Creates foundation for mobile app
Why Mobile Engineer First:
- Mobile development requires specialized skills
- Early architectural decisions affect everything
- One strong mobile engineer can build MVP
- Platform choice affects future hiring
Scaling to 3-5 Person Team
Option A: Native (iOS + Android)
- iOS Engineer (builds iOS app)
- Android Engineer (builds Android app)
- Additional iOS Engineer (as iOS grows)
- Additional Android Engineer (as Android grows)
Option B: Cross-Platform
- React Native/Flutter Engineer (builds both platforms)
- Additional Cross-Platform Engineer (as app grows)
- Native Engineer (for platform-specific features)
- Mobile DevOps Engineer (for distribution and CI/CD)
Option C: Hybrid
- Cross-Platform Engineer (most features)
- iOS Engineer (iOS-specific features)
- Android Engineer (Android-specific features)
- Mobile DevOps Engineer (distribution)
When to Add Specialists
Add Platform-Specific Engineers when:
- You need native performance
- Platform-specific features are critical
- Cross-platform limitations become blockers
Add Mobile DevOps Engineer when:
- App distribution becomes complex
- You need dedicated CI/CD for mobile
- App store management needs focus
Add QA Engineer when:
- Testing becomes bottlenecked
- You need dedicated mobile testing
- Device fragmentation is a concern
Hiring Order Matters
Phase 1: First Mobile Engineer (Weeks 1-10)
Why First:
- Builds your first mobile app
- Sets up mobile development practices
- Makes platform decisions
- Creates foundation for team
What to Look For:
- 3-5+ years mobile development experience
- Strong in chosen platform (iOS, Android, or cross-platform)
- Can work independently
- Good UI/UX sense
- Experience shipping apps to app stores
Phase 2: Second Platform or Additional Engineer (Weeks 6-14)
For Native:
- Add Android engineer if you started with iOS (or vice versa)
- Enables both platforms
For Cross-Platform:
- Add another cross-platform engineer
- Increases velocity
What to Look For:
- 2-4 years experience
- Strong in chosen platform
- Can work with first engineer
- Good collaboration skills
Phase 3: Specialists (Months 3-6)
Add based on needs:
- Platform-specific engineers for native features
- Mobile DevOps for distribution
- QA Engineer for testing
Skills to Look For
iOS Engineer Skills
Must-Have:
- Swift (or Objective-C)
- iOS frameworks (UIKit, SwiftUI)
- Xcode and iOS development tools
- App Store submission process
- iOS design guidelines
Nice-to-Have:
- SwiftUI
- Combine framework
- Core Data
- Push notifications
- In-app purchases
Android Engineer Skills
Must-Have:
- Kotlin (or Java)
- Android SDK and frameworks
- Android Studio
- Google Play submission process
- Material Design guidelines
Nice-to-Have:
- Jetpack Compose
- Kotlin Coroutines
- Room database
- Firebase
- In-app purchases
Cross-Platform Engineer Skills
Must-Have:
- React Native or Flutter
- JavaScript/TypeScript (React Native) or Dart (Flutter)
- Native module integration
- App store submission for both platforms
Nice-to-Have:
- Native iOS or Android experience
- Platform-specific optimizations
- Performance optimization
Budget Planning
Salary Costs (US, 2026)
| Role | Salary Range | Total with Benefits |
|---|---|---|
| Senior Mobile Engineer | $150-200K | $185-245K |
| Mobile Engineer | $120-160K | $145-195K |
| iOS Engineer | $130-170K | $160-210K |
| Android Engineer | $130-170K | $160-210K |
| Mobile DevOps Engineer | $140-190K | $170-235K |
3-Person Team: $435K-650K annually
5-Person Team: $650K-950K annually
Other Costs
- Mobile Tools: $1-3K/month (CI/CD, testing tools, analytics)
- App Store Fees: $99/year (Apple), $25 one-time (Google)
- Device Testing: $5-10K for device lab
- Recruiting: 20-25% of salary if using agencies
- Equipment: $3-5K per person (MacBooks for iOS, devices)
Common Mistakes
1. Not Deciding on Native vs. Cross-Platform
Problem: Hiring iOS engineer, then Android engineer, then realizing cross-platform would be better.
Better approach: Decide on strategy first. Native for best performance, cross-platform for speed and cost.
2. Ignoring Platform Guidelines
Problem: Building apps that don't follow iOS or Android design guidelines, leading to poor UX.
Better approach: Hire engineers who understand platform guidelines and design patterns.
3. Not Planning for App Store Management
Problem: No process for app updates, reviews, or compliance.
Better approach: Establish app store processes early. Consider mobile DevOps engineer.
4. Underestimating Testing Needs
Problem: Mobile apps need testing on many devices and OS versions.
Better approach: Plan for device testing. Consider QA engineer or device lab.
5. Hiring Without UI/UX Sense
Problem: Mobile engineers who can code but can't build good UX.
Better approach: Look for engineers with UI/UX sense or work closely with designers.
Mobile Team Culture
What Great Mobile Teams Have
1. Platform Expertise
- Deep knowledge of iOS or Android
- Understanding of platform guidelines
- Ability to use platform features effectively
2. Performance Focus
- App performance optimization
- Battery and memory efficiency
- Smooth animations and interactions
3. User Experience Focus
- Attention to UI/UX details
- Responsive to user feedback
- Iterative improvement
4. Cross-Platform Coordination
- Shared design systems
- Consistent user experience
- Coordinated releases
How to Establish Culture
Start with Platform Expertise: First mobile engineer sets standards.
Focus on UX: Work closely with designers. Prioritize user experience.
Test Thoroughly: Establish testing practices early.
Iterate Quickly: Mobile allows fast iteration. Use it.
Interview Strategy
What to Assess
Technical Skills:
- Platform-specific knowledge (iOS, Android, or cross-platform)
- UI/UX implementation
- App architecture
- Performance optimization
- App store processes
Problem-Solving:
- Can they design mobile app architecture?
- Do they think about performance?
- Can they handle platform limitations?
- Do they consider user experience?
Communication:
- Can they work with designers?
- Do they explain technical decisions?
- Can they work with backend teams?
Red Flags
- Can't explain mobile app architecture
- No experience shipping apps to app stores
- Doesn't understand platform guidelines
- Poor UI/UX sense
- No performance optimization experience
Timeline Expectations
Realistic Hiring Timeline
| Phase | Duration | Notes |
|---|---|---|
| Find First Mobile Engineer | 6-10 weeks | Mobile talent is competitive |
| Second Platform Engineer | 4-6 weeks | Can start after first engineer |
| Additional Team Members | 4-6 weeks each | Can hire in parallel |
Total: 3-5 months to build a 3-person team
Factors Affecting Timeline
- Mobile talent is competitive β Plan for longer timelines
- Platform choice matters β iOS engineers may be easier/harder to find
- Remote expands pool β Consider remote-first
- Portfolio matters β Strong portfolio apps attract faster
Recruiter's Cheat Sheet
Key Insights
- Decide on native vs. cross-platform first β Affects all hiring
- Platform expertise matters β Mobile requires specialized skills
- UI/UX sense is important β Mobile is user-facing
- App store experience helps β Shipping apps is different from building
- Performance matters β Mobile apps need to be fast and efficient
Common Questions from Founders
"Should I build native or cross-platform?"
Native for best performance and platform features. Cross-platform for speed and cost. Many companies start cross-platform, add native for specific features.
"Do I need separate iOS and Android engineers?"
Yes for native approach. No for cross-platform (React Native/Flutter). Hybrid approach uses both.
"When should I hire mobile engineers?"
As soon as you decide to build a mobile app. Don't wait until web is doneβmobile requires different skills.
"How much does mobile development cost?"
$500K-900K annually for 3-5 person team. Cross-platform is typically cheaper than native (fewer engineers needed).