What Embedded Engineers Actually Do
Embedded engineers write the code that makes physical devices work. When you press a button on your car's dashboard, embedded software processes that input, communicates with other vehicle systems, and controls the response. When a pacemaker monitors heart rhythm, embedded code running on a microcontroller makes split-second decisions. Embedded engineers design, build, and maintain these systems.
Unlike web or mobile developers who can push updates instantly, embedded engineers often work on products where the code ships permanently with the hardware. This creates a different engineering culture—one focused on reliability, thorough testing, and getting it right the first time.
Embedded Engineering vs. Software Engineering
A common question: should you hire traditional software engineers and train them on embedded, or specifically recruit embedded specialists? The answer depends on your requirements.
When Embedded Specialists Are Essential
- Safety-critical systems: Medical devices, automotive, aerospace, and industrial control require engineers who understand functional safety standards (IEC 62304, ISO 26262).
- Real-time requirements: Systems where responses must occur within microseconds need engineers who understand RTOS, interrupt handling, and deterministic execution.
- Resource-constrained devices: When you have 64KB of flash and 8KB of RAM, you need someone who can optimize every byte.
- Hardware bring-up: New product development requires engineers who can debug hardware-software integration issues with oscilloscopes and logic analyzers.
- Low-level communication protocols: CAN bus, SPI, I2C, UART—these require specialized knowledge beyond standard networking.
When Software Engineers Can Transition
- Higher-level embedded Linux systems with more resources
- IoT devices using platforms like ESP32 or Raspberry Pi
- Prototyping and proof-of-concept work
- Application-layer code on embedded systems (not bare-metal)
Skills by Experience Level
Junior Embedded Engineer (0-2 years)
Capabilities:
- Write basic firmware in C with guidance
- Read schematics and datasheets
- Use basic debugging tools (multimeter, basic oscilloscope)
- Implement simple communication protocols
- Write unit tests for embedded code
Learning areas:
- RTOS concepts and real-time programming
- Advanced debugging techniques
- Power optimization strategies
- Safety-critical development processes
- Hardware design collaboration
Mid-Level Embedded Engineer (2-5 years)
Capabilities:
- Design and implement firmware modules independently
- Debug complex hardware-software integration issues
- Optimize code for performance and power consumption
- Work with multiple communication protocols (SPI, I2C, CAN, etc.)
- Contribute to architectural decisions
Growing toward:
- System-level architecture design
- Safety certification processes
- Cross-team technical leadership
- Bootloader and OTA update systems
- Advanced RTOS patterns
Senior Embedded Engineer (5+ years)
Capabilities:
- Architect complete embedded systems
- Lead hardware-software co-design efforts
- Handle safety-critical development and certification
- Mentor and grow junior engineers
- Drive build vs. buy decisions for components
Demonstrates:
- Deep understanding of processor architectures
- Experience shipping products to production
- Knowledge of manufacturing and testing processes
- Cross-functional collaboration with hardware teams
- Strategic technical decision-making
Curiosity & fundamentals
Independence & ownership
Architecture & leadership
Strategy & org impact
Core Technical Skills
Must Evaluate
1. C/C++ Proficiency
- Expert-level C programming (the lingua franca of embedded)
- Understanding of memory management without garbage collection
- Knowledge of compiler optimizations and their effects
- Ability to read and write assembly when necessary
- Experience with embedded-specific C patterns (volatile, bit manipulation)
2. Microcontroller Fundamentals
- Understanding of processor architectures (ARM Cortex-M, AVR, PIC, etc.)
- Experience with peripherals (GPIO, timers, ADC, DAC, DMA)
- Knowledge of interrupt handling and priority management
- Familiarity with memory-mapped I/O
- Clock configuration and power management
3. Real-Time Systems
- RTOS concepts (FreeRTOS, Zephyr, ThreadX, VxWorks)
- Task scheduling, priorities, and preemption
- Inter-task communication (queues, semaphores, mutexes)
- Deadlock prevention and priority inversion handling
- Real-time constraints and determinism
4. Hardware Interfaces
- Serial protocols: UART, SPI, I2C
- Communication buses: CAN, LIN, Ethernet
- Understanding of electrical specifications (voltage levels, timing)
- Experience reading schematics and datasheets
- Debug interfaces: JTAG, SWD
5. Debugging and Testing
- Oscilloscope and logic analyzer proficiency
- In-circuit debugging (JTAG/SWD debuggers)
- Unit testing for embedded (Ceedling, Unity, CppUTest)
- Hardware-in-the-loop testing
- Production test development
Differentiate Mid from Senior
Senior embedded engineers can:
- Design systems from requirements to production
- Make silicon selection decisions with business context
- Debug issues that span hardware, firmware, and manufacturing
- Lead safety certification efforts (IEC 62304, ISO 26262)
- Architect bootloaders, OTA systems, and secure boot
- Optimize for power, performance, and cost simultaneously
- Mentor engineers across multiple disciplines
Where to Find Embedded Engineers
High-Signal Sources
- GitHub: Contributors to embedded frameworks (Zephyr, FreeRTOS, Arduino core)
- Hardware communities: Embedded.fm listeners, Hackaday contributors
- Industry groups: Embedded Systems Conference attendees, ARM developer community
- University programs: Electrical engineering and computer engineering programs
- Maker communities: Hardware hackathon participants, robotics competition veterans
Industry-Specific Talent Pools
| Industry | Relevant Experience | Example Companies |
|---|---|---|
| Automotive | CAN bus, ISO 26262, AUTOSAR | Tesla, Rivian, Bosch, Continental |
| Medical Devices | IEC 62304, FDA regulations, reliability | Medtronic, Abbott, Boston Scientific |
| Consumer Electronics | Power optimization, BLE, cost reduction | Apple, Fitbit, Sonos, GoPro |
| Industrial/IoT | Industrial protocols, ruggedized systems | Rockwell, Siemens, Honeywell |
| Aerospace/Defense | DO-178C, radiation hardening, reliability | Lockheed Martin, SpaceX, Northrop |
Recruiting Challenges
Embedded engineers are often geographically concentrated near hardware companies and manufacturing hubs. Remote hiring is more challenging than for web developers because:
- Hardware debugging often requires physical presence
- Prototype boards and test equipment need to be shipped
- Some companies have security requirements limiting remote access
However, the shift to more powerful development boards and improved remote debugging tools has made remote embedded work more feasible for many projects.
Interview Focus Areas
Real-Time Systems Understanding
"Explain how you would design a system where a sensor must be sampled every 100 microseconds while also handling user interface updates."
- Look for: understanding of interrupt priorities, RTOS task design, timing analysis
- Red flag: Suggests polling in a while loop without considering timing constraints
Debugging Methodology
"Walk me through how you would debug a system that works fine in the lab but fails intermittently in the field."
- Look for: systematic approach, understanding of environmental factors, experience with production issues
- Red flag: Only knows how to debug in IDE, never dealt with field failures
Hardware-Software Tradeoffs
"We need to implement a feature. It could be done in hardware or software. How do you approach this decision?"
- Look for: consideration of cost, time-to-market, flexibility, power consumption, reliability
- Red flag: Always defers to one approach without understanding tradeoffs
Resource Optimization
"Our firmware is 2KB over the flash limit. How would you approach reducing the size?"
- Look for: understanding of compiler flags, code optimization techniques, algorithm selection
- Red flag: Suggests buying a bigger chip as the first solution
Common Hiring Mistakes
1. Treating Embedded Like Web Development
Embedded engineers don't just write code—they work with hardware. Interview processes should include hardware-related questions and ideally hands-on debugging. Don't use a pure software interview process.
2. Requiring Specific Chip Experience
ARM Cortex-M4 vs. M3 vs. M0 experience matters less than understanding of embedded concepts. Strong embedded engineers can learn a new chip family in a few weeks. However, if you're in a regulated industry, relevant domain experience (medical, automotive, aerospace) is more important than specific silicon experience.
3. Ignoring Production Experience
Building a prototype is very different from shipping a product. Engineers who've taken products through manufacturing understand design for test, production programming, and the constraints of high-volume assembly. This experience is valuable and hard to teach.
4. Undervaluing Communication Skills
Embedded engineers work closely with hardware engineers, manufacturing, quality assurance, and sometimes regulatory bodies. Poor communication skills cause integration issues and delays. The best embedded engineers can explain firmware behavior to hardware engineers and vice versa.
5. Algorithm-Heavy Interviews
LeetCode-style problems test CS fundamentals but not embedded skills. Include questions about memory constraints, timing analysis, and hardware interaction. Ask candidates to explain how they'd implement something on a specific microcontroller rather than abstract algorithm puzzles.
Recruiter's Cheat Sheet
Resume Green Flags
- Specific microcontroller families (ARM Cortex-M, STM32, ESP32, nRF52)
- RTOS experience (FreeRTOS, Zephyr, ThreadX)
- Communication protocols (CAN, SPI, I2C, UART, BLE)
- Safety-critical experience (IEC 62304, ISO 26262, DO-178C)
- Production experience ("shipped to manufacturing," "volume production")
- Hardware debugging tools (oscilloscope, logic analyzer, JTAG)
- Low-power design experience
- Bootloader and OTA update experience
Resume Yellow Flags
- Only Arduino or Raspberry Pi (may indicate hobbyist level)
- No mention of specific microcontrollers or processors
- Generic "embedded experience" without specifics
- Only simulation, no hardware experience
- Missing any mention of debugging tools or techniques
- No production or manufacturing experience
- Only academic projects, no commercial products
Technical Terms to Know
| Term | What It Means |
|---|---|
| RTOS | Real-Time Operating System—OS designed for time-critical applications |
| Firmware | Software programmed into hardware devices |
| Microcontroller (MCU) | Small computer on a single chip with processor, memory, and I/O |
| GPIO | General Purpose Input/Output—digital pins for hardware control |
| Interrupt | Hardware signal that pauses normal execution for urgent tasks |
| DMA | Direct Memory Access—moving data without CPU involvement |
| Bootloader | Code that loads the main firmware and enables updates |
| OTA | Over-The-Air updates—updating firmware remotely |
| Bare-metal | Programming directly on hardware without an OS |
| HAL | Hardware Abstraction Layer—code that isolates hardware specifics |
| BSP | Board Support Package—code specific to a hardware board |
| JTAG/SWD | Debug interfaces for programming and debugging chips |
Developer Expectations
| Aspect | ✓ What They Expect | ✗ What Breaks Trust |
|---|---|---|
| Development Environment | →Modern toolchain with version control, CI/CD adapted for embedded, proper debugging hardware (JTAG debuggers, oscilloscopes, logic analyzers), and access to development boards. | ⚠No version control for firmware. Expecting engineers to share one debugger. No automated testing or CI. "We'll buy equipment after you join." Ancient toolchains that haven't been updated in years. |
| Hardware Collaboration | →Early involvement in hardware design, influence over component selection, clear communication channels with hardware engineers, and reasonable hardware revision timelines. | ⚠Firmware team only sees hardware after it's finalized. No input on component selection. Hardware bugs blamed on firmware. Impossible timelines set without firmware input. |
| Code Quality and Technical Debt | →Code review process, time allocated for refactoring, documentation for critical modules, and ability to address technical debt systematically. | ⚠Massive legacy codebase with no documentation. No code reviews. "Just make it work" culture. Technical debt ignored until products fail in the field. |
| Product Lifecycle Clarity | →Honest communication about whether the role is new product development, sustaining engineering, or a mix. Understanding of manufacturing support expectations. | ⚠Advertising "greenfield" when the product is in maintenance mode. Hiding that 80% of time will be spent on field failure analysis. Not mentioning manufacturing support responsibilities. |
| Growth and Learning | →Opportunity to learn new platforms and technologies, conference budget for embedded-specific events, access to training on safety standards, and path to technical leadership. | ⚠Stuck on one product with no variety. No training budget. No path to architect or staff-level roles. Expected to learn safety standards on your own time. |